
With 40% (50% with a single cast of Energy Shot) crit chance and 32 rounds mag, it reliably outputs a very respectable amount of damage at a decent pace.


With the Snail Mag, it's easily one of the best guns in the game. You'll find yourself using it a lot in Scavenger and Nightmare, especially if you want a perfect walkthrough for the max amount of BP. Weapon's Critical Hit% also goes down the further you are from the target.įirerate: 0.77sec (Single) 0.90sec (Burst)Ī surprisingly good weapon, all things considered. In a 2-8m range it will deal 80% and in 8m and further range it will deal 60%. In SP12's case it's attenutaion will be 1.2/ 1.0/ 0.8 /0.6 What this means is in a 0-1m range SP12 will deal 120% of it's loaded ammunition damage. A good example of attenuation are shotguns, I will take SP12 as an example.Īttenuation is spread over 4 ranges: 0-1m range/ 1-2m range/ 2-8m range/ 8m and further.
Parasite eve 2 walk through full#
It is a "hidden" parameter that every weapon has, the in-game representation of it is technically Range, but it doesn't tell the full picture. Eve when she emerges from the middle of the bridge and finishes rotating, there's a ~2 second window before she applies Antibody to herself, this 2 second window is her vulnerable state, this is where you can see Mongoose with Maeda SP hit her for over 1000 damage, if Mongoose's crit procs and then stacks with this one.Īttenuation - Correction factor to the POWER and CRT values. Examples: Fatties/Mossbacks when they stretch their arms upwards Chasers when they're knocked down. Green Effect - target is in a vulnerable moment/state. Examples: Fatties and Bog Divers when hit by Fire PEs or 12 Gauge Incendiary Golems when hit with R. Examples: almost every Stranger's back, Black Beetles's belly.Ĭyan/Blue-ish Effect - target is particularly vulnerable to a certain damage type. Pink/Magenta Effect - this is target's weak spot. Yellow Effect - is the weapon's critical hit. Healing above 5HP will reset this effect.

Impact - a status effect that is resisted by two armors in the game, EOD Suit and Chicken Plate, what it means is that if Aya's HP is higher than 5 and she is hit by a fatal attack, her HP will instead be set at 1, no matter the power and damage of attack (except instant-kills from No.9 in Akropolis and Glutton). If you'll mash the buttons she'll leave the state but the status will persist, so you'll have to mash out of it every time she's leaning until the duration runs out, or use metabolism.īerserk - increases weapon damage by 50%, but every trigger pull (pressing the fire button) consumes 2HP (What this means is that semi-auto guns will drain 2HP on every shot, while full-auto weapons will drain 2HP on the press of the button and won't consume any more HP for the duration of the burst), Invoked PE powers are raised by one level, use HP instead of MP and cost twice as much, Water and Earth PE powers cannot be used during the Berserk, so cast them in advance.
Parasite eve 2 walk through windows#
Paralysis - causes Aya to place her hands on her thighs and lean forward, as if she's severely tired, this occurs in ~5 second windows for the entirety of it's duraion. Can be a cause of your death in certain rooms (B1 Shelter Airlock with Rook Golem and 6 laser) or in battles with certain enemies (Bishop Golem). Enemies that are on the same level as Aya can still be hit easily, you'll just have to manually adjust Aya so that she faces the enemy.Ĭonfusion - impairs the control of Aya's movement, causes her to run in circles, cancels auto-targeting, a huge nuisance in general. (Note: Sleeping Scavengers cannot be aggro'd by being close to them, so your only option is to aim.)īlindness - prevents you from using auto-targeting, you can still fire the weapon, but hitting enemies that are in the air, or low on the ground (scoripions for example) will be extremely tough/impossible. The final way in which you can start the battle is proximity, getting too close to the enemy that's active but can't see you, will cause it to aggro and that will initiate the combat automaticly. This guide will feature explanations of combat mechanics, items, weapons, PE powers, enemies and etc.ġ) Combat initiation - the most reliable way is to aim, the battle will start as soon as Aya finishes the aiming animation.Īnother way in which the battle can start, is if Aya gets caught in enemy's field of vision.
